Artem Shapiro
Artem Shapiro
Senior 3D Character Artist | Larian Studios Baldur'sGate III
Barcelona, Catalonia, Spain

Summary

Artem Shapiro

Senior 3D Character Artist

Larian Studios, Baldur's Gate III

+34 607 816 257 | metadumplings@gmail.com

Portfolio: https://metadumplings.artstation.com/

Social Networks: https://linktr.ee/metadumplings

Professional Summary
Highly skilled 3D Character Artist with over 7 years of professional experience in the game industry, specializing in fantasy, sci-fi, modern, realism, and stylized art styles. Expertise in modeling creatures, animals, monsters, and humans, with high proficiency in anatomy, clothing, armor, equipment, and hard surface modeling. Experienced in cleaning and optimizing 3D scans, and well-versed in Unreal Engine and Unity. Comprehensive knowledge of game development pipelines and look development for films.

Key Skills:
- Creature and Character Modeling and Design
- Organic and Anatomical Modeling and Design
- Clothing and Armor Modeling and Design
- Hard Surface Modeling
- Environment Modeling
- Rigging and Animation
- PBR Workflow
- Game Development Pipelines

Software Proficiency:
- Mari
- Maya
- Photoshop
- Substance 3D Painter
- Marmoset Toolbag
- ZBrush
- Marvelous Designer
- Houdini
- Arnold
- Yeti
- Xgen
- TopoGun
- Substance 3D Designer
- RizomUV
- Unreal Engine

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Professional Experience:
Larian Studios:
Senior 3D Character Artist (Character/Creature Designer) Baldur's Gate III
- Created high-quality 3D models for characters, creatures, weapons, armor, and outfits.
- Cooperated closely with other artists to achieve the best final results.
- Worked on high-poly, low-poly modeling, baking, and texturing.
- Contributed to pipeline development and mentored junior artists.
- Collaborated with animation, technical animation, and technical art departments to develop and work on technical requirements, limitations, and capabilities during the development process.
- Requested tools to optimize workflow.
- Worked closely with writers, designers, concept artists, and cinematic departments.

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Keos Masons:
3D Character Artist – Borderlands 3: Bounty of Blood by Gearbox Software
- Created high-quality 3D models for characters, creatures, weapons, armor, and outfits.
- Collaborated with other artists to achieve optimal results.
- Focused on high-poly and low-poly modeling, baking, and texturing.

3D Character Artist – Returnal by Housemarque
- Created high-quality 3D models for characters, creatures, armor, clothes, and outfits.
- Cooperated closely with other artists to obtain the best final results.
- Worked on high-poly, low-poly modeling, baking, and texturing.
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Gunzilla Games:
3D Character Artist – Off The Grid
- Created high-quality 3D models for characters, clothes, and outfits.
- Worked on hard surface modeling, and with 3D scans, head, organic, and anatomical modeling.
- Performed high-poly, low-poly modeling, baking, and texturing.
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4A Games:
3D Character Artist (Character/Creature Designer) – Unannounced Project
- Created high-quality 3D models for characters and creatures.
- Cooperated closely with other artists to obtain the best final results.
- Worked on character art, creature art, design, and high-poly modeling.
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Sperasoft, a Keywords Studio:
3D Artist – Age of Empires 4 y Relic Entertainment
- Created high-quality 3D models and worked on texture atlases.
- Cooperated closely with other artists to ensure the best final outcomes.
- Worked on character art, creature art, environment art, props art, and weapon/armor/clothes/outfit design.
- Experienced in working with game engines and rigging/skinning.
- Collaborated with various departments to meet project requirements.

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Professional Development:
- REALISTIC Creature Texturing Painting Tutorial Using Mari - By Zak Boxall;
- Texturing Tutorial in Mari and Substance Designer - For Production By Zak Boxall;
- Creature Workshops - Introduction to Mari By Gael Kerchenbaum;
- Alive! Animation course in Blender By Pierrick PICAUT P2Design-Academy;
- AOER² The Art of Effective Rigging 2 By Pierrick PICAUT P2Design-Academy;

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Awards and Certifications:
- 80.lv - This Awesome Monster Eye 3D Model Has a Dilatable Pupil
- 80.lv - A Behind-the-Scenes Look at Baldur's Gate 3's Orthon Yurgir
- 3D Artist Magazine - Issue 131 "Dragon Head"
- Multiplatform Larian Studios artist reveals Baldur's Gate 3 character renders
- Multiplatform Larian Studios' Senior Artist started a series of WIP videos
- Playground 3D-художник Larian Studios показал рендеры Ортона Юргира из Baldur's Gate 3
- Judge on Siberian Game Jam 2024
- Judge on Siberian Game Jam 2023

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Skills:
Effective communication and collaboration
Teaching, mentoring, and leadership

Skills

Concept ArtConcept Design3D ModelingCharacter ModelingCreature ModelingDigital SculptingHard Surface ModelingCharacter DesignCreature Design

Software proficiency

Mari
Mari
Maya
Maya
Modo
Modo
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Houdini
Houdini
Arnold
Arnold
Yeti
Yeti
Xgen
Xgen
TopoGun
TopoGun
Substance 3D Designer
Substance 3D Designer
RizomUV
RizomUV

Experience

  • Senior 3D Character Artist at Larian Studios
    January 2020 - Present

  • 3D Character/Creature Artist at 4A Games
    October 2020 - February 2021

  • 3D Character Artist at Keos Masons
    Montreal
    April 2019 - February 2020

  • 3D Artist at Sperasoft, a Keywords Studio
    Saint Petersburg
    February 2018 - May 2019